- Debutant
- Iron
- Bronze
- Silver
- Gold
- Champion
- Legend
- Combat Mission 1
- Combat Mission 2
- Combat Mission 3
- Combat Mission 4
- Combat Mission 5
The launch of the upcoming Onslaught season has been postponed and will run from May 2 through June 12.
Based on the Common Test results and your feedback, we've determined that the combat modifiers mentioned in this article will create a positive impact on combat dynamics and the effectiveness of role skills, and achieve our goal of enabling you to experiment with more vehicle choices and unconventional tactics. Therefore, we will be including them in the upcoming Season of the Crimson Griffin, and will continue to monitor and make the necessary adjustments as the season progresses.
Spring has sprung, bringing Onslaught back to World of Tanks with even more thrilling battles and unique customization rewards, Commanders!
After the debut Season of our new competitive mode, we took a short break to analyze your feedback and think about how to make Onslaught even more exciting. While we continue to develop this mode, we are ready to launch the Season of Crimson Griffin, running from May 2nd, 03:00 UTC+8 through June 12th, 01:00 UTC+8.
In this Season, we want to introduce some improvements you've asked us to add to Onslaught. Also, we want to test several new mechanics aimed at making the Onslaught gameplay more diverse and enjoyable. And, of course, we want to provide you with your favorite competitive mode and let you enjoy glorious victories! You’ll also have a chance to get your hands on exclusive customizations that we’ve added to the reward pool.
In the meantime, we will continue to collect statistics and are working on the next Season with qualification battles, which will kick off in the fall of 2023. We’re preparing some cool stuff for you, so stay tuned!
Our aim is to introduce more variety and excitement to the Onslaught gameplay. To achieve this, we’ve reworked vehicle Role Skills. We’ll also be testing two special combat modifiers during the Common Test. But first things first.
We’ve reworked several vehicle Role Skills in Onslaught. All vehicle role skills are now easier to charge. Additionally:
Check out the changes.
Vehicle Class | Role Skill | Changes |
---|---|---|
Assault Medium Tanks | Fury | In addition to existing bonuses, Fury now provides your vehicle with a gun stabilization bonus. |
Versatile Medium Tanks | Inspire | Inspire now applies to you and all allied vehicles on the map. |
Breakthrough Heavy Tanks | One for All |
When activated, One for All now increases the major qualification level of the player's crew, depending on the number of allied vehicles of other roles in battle. The major qualification level increases for each unique role of the allied vehicles in battle. (For example, if there are two assault heavy tanks in battle, you receive only one bonus.) |
Support Heavy Tanks | Focus on the Target | At the start of the battle, Focus on the Target will now be at charge level one. |
Sniper Tank Destroyers | Bullseye | If your vehicle is not spotted during the duration of Bullseye and at the moment of firing, the base value of the average damage now increases by N%. |
Support Tank Destroyers | Second Wind | At the start of the battle, Second Wind will now be at charge level one. |
Versatile Light Tanks | Recon Flight | At the start of the battle, Recon Flight will now be at charge level one. |
We want to test special combat modifiers that will be added to Onslaught during the Common Test period. The increased effectiveness of vehicle Role Skills in battle will be considered in order to maintain the pace of combat.
Reworked vehicle Role Skills, as well as combat modifiers tested during the Common Test, will add more variety and excitement to the Onslaught gameplay. They will also allow you to try out more different tactics and maneuvers.
There will be two combat modifiers, as follows:
During the Common Test, Onslaught will feature two combat modifiers. They increase vehicles' HP pools and reduce the cooldown time of consumables. We will collect data and consider your feedback before deciding whether to make these mechanics permanent. If they are well received, they will be included in the upcoming Onslaught Season. However, if you don't find these modifiers useful, we will not introduce them.
This test is important, and your help is crucial, so please join in and share your opinions!
The Season of the Crimson Griffin brings two lines of rewards. The progression system of the first reward line remains unchanged and includes brand-new customization items that we’ve prepared especially for the Season of the Crimson Griffin. To grab these distinctive status symbols, you need to advance through the Ranked System.
But in the second reward line, instead of progression for a certain number of victories, you will now have a system with a set of consecutive weekly combat missions.
With the start of the Season, five simple missions become available to you. All missions are completed consecutively, one after another, and for each completed mission, you will receive useful in-game rewards. At the end of the weekly period, your progress is reset, and a new set of the same missions with the same rewards will become available. The list of missions is updated on Monday.
Condition: Be among the top 5 by Prestige Points earned
Restrictions: Only in Onslaught. All combat missions are completed consecutively.
Reward: One day of WoT Premium Account
Condition: Earn 150 Prestige Points over any number of battles
Restrictions: Only in Onslaught. All combat missions are completed consecutively.
Reward: 100,000 + 50
Condition: Cause 3,000 HP of damage over any number of battles
Restrictions: Only in Onslaught. All combat missions are completed consecutively.
Reward: 125,000 + 50
Condition: Destroy 3 enemy vehicles over any number of battles
Restrictions: Only in Onslaught. All combat missions are completed consecutively.
Reward: 125,000 + 75
Condition: Win 2 battles
Restrictions: Only in Onslaught. All combat missions are completed consecutively.
Reward: 150,000 + 75
After completing a set of five missions, you will receive one Lucky Chip, a special in-game currency. Earn Lucky Chips throughout the Season to grab the most valuable prizes of the second reward line: a brand-new progressive 2D style (also available in the first reward line), a universal Training Guide, days of WoT Premium Account, and other sweet goodies.
Your rewards for earned Lucky Chips will be credited automatically. Once you have a certain number of Lucky Chips, you will instantly receive a valuable in-game item.
We’ve updated the first reward line, which includes unique status customization items. They are now in stunning crimson tones, echoing the name of this intermediate Season. In addition to the useful in-game goodies you can earn for completing weekly combat missions, you can also get your hands on the following:
Starting this Season, you can apply this style to any vehicle in your Garage.
During the Update 1.20.1 Common Tests, we will be adjusting the positioning of Points of Interest on Onslaught’s maps to determine their optimal location. We've also added two new locales to the set of maps available for the Onslaught mode: Glacier and Airfield. Join the Common Tests and make your contribution. Your input is very important!
The locations of Points of Interest on all maps may change and will be finalized after the Update 1.20.1 Common Tests.
In the Season of Crimson Griffin, we’ll remove the limits on the difference between the highest and lowest Rating Points value when creating Super Platoons. You can now join your friends in Super Platoons without restrictions, regardless of the ranks and divisions in which you play. For example, if you fight in the Debutant rank, you can join a Super Platoon in the Gold rank.
We’re also aiming to adjust the matchmaker so that Super Platoons get matched against opposing Super Platoons in battle.
Here’s another improvement based on your feedback: We are removing the limits on the number of pings on the minimap to make it easier for players in Super Platoons to coordinate their actions in battle. It will be more convenient for you to interact with the team. Solo Commanders will also receive an increased number of pings on the minimap.
We’ve also made a slight improvement to the voice chat. If you were in voice chat as a solo player at the end of a battle, you will remain in voice chat in the next battle.
You will be awarded rental vehicles (the WZ-111 model 5A, the E 50 Ausf. M, and the T110E4) at the start of the Season. They will remain on your account until the end of the Season and will be removed when it’s over.
These rental vehicles will be available only for the Onslaught mode. It will be impossible to enter Random Battles or other modes using these vehicles.
You’ll also be able to earn Battle Pass Points when playing Onslaught.
Enjoy the Season of the Crimson Griffin, Commanders! And we’d love to hear your feedback to help us decide which changes Onslaught will feature in the next Season!
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