- Positioning
- Durability
- Versatility
- Universal appeal
Commanders, assemble! All the 4,000 numbered styles and accompanying vehicles have been assembled! Get one of the remaining Kampfpanzer 07 P(E) before it's too late!
The Assembly Shop is back again, Commanders!
From August 3 at 20:00 UTC+8 through August 10, you’ll be able to use various resources to assemble the Kampfpanzer 07 P(E), an all-new Tier X German heavy. Just 12,000 of these limited-edition tanks will be crafted, and the first ~4,000 will be given the awesome Nummer 3D style with a number unique for your region. Prepare to park a universal soldier with a precise gun in your Garage and try to become number one!
From August 3, 2023, at 20:00 UTC+8
through August 10, 2023, at 00:00 UTC+8*
Players returning to the game after a prolonged absence via the Back in Action Progression will not see the Assembly Shop flag at the top of their Garage screen, but will be able to enter the Assembly Shop via its in-game Store banner at any time.
To park the Kpz. 07 P(E) in your Garage, you can invest any, some, or all of the following five game resources:
Add resources throughout the event, or spend everything at once. There are plenty of combinations to fill the progression bar up to 100%. The best one for you will depend on the type and quantity of resources you have at your disposal.
To use your available resources to the fullest, we recommend adding them in the following order:
Free XP is one of the most efficient resources, so consider using it first and for the bulk of your progression. It can be converted from Combat XP using gold, or earned in battles.
Gold is the most convenient resource. If you want to save time assembling the Kpz. 07 P(E), you can use gold to quickly fill up the progression bar.
Blueprint fragments can be used to fill up to 36% of the progression bar (14% with universal and 22% with national ones).
Bonds are a useful resource for assembling your vehicle, so consider investing them to fill up a significant part of the progression bar.
Credits are the least convenient currency compared to the other resources. Use them in two cases: if you have LOTS of credits, or if you have already spent all your other resources.
Resources are deducted as soon as you add them to the Assembly Shop, but you can reclaim or redistribute them at any time by clicking the Return Resources button. Track your progress on a special bar in the game event section of the Store. Once it reaches 100%, the Kpz. 07 P(E) will be credited to your account.
If you don’t manage to craft the Kpz. 07 P(E) by the end of the event, all the resources you have invested will automatically return to your account.
The Kampfpanzer 07 P(E), or Kpz. 07 P(E) for short, was a prototype vehicle. With the exception of its dozer blade, it looks like one would expect a German tank of its time to look. But apart from its typically good gun handling, the Kpz. 07 P(E) is different from its armored brethren and is a thing in itself.
Coming from another period of history, the Kpz. 07 P(E) is unlike the “classic” top-tier German heavies. It has a smaller frame and mass, and is pretty mobile: its top forward speed of 50 km/h allows the Kpz. 07 P(E) to catch up with a pack of attacking medium tanks or reach a good position well before its opponents of the same vehicle type.
For the Kpz. 07 P(E), a good position is often a hull-down position. The maximum gun depression is –8°, and 190 mm of nominal armor at the front of the turret translates into much higher values because of its shape. You shouldn’t rely on the turret armor too much, though, as HEAT rounds of top-tier vehicles can still penetrate it. Some opponents may also pinpoint the vulnerable cupola, so don’t forget to wiggle. It's more accurate to say that the protection of this tank comes as a bonus to its mobility, rather than the other way around.
The Kpz. 07 P(E)’s hull protection and base HP pool (2,200) are not as impressive as those of its heavy counterparts from the same nation, which are noticeably less agile than this newcomer. That said, its upper glacis plate is up to 160 mm thick and sloped, which makes it pretty bouncy and means it can be exposed from time to time.
All in all, the Kpz. 07 P(E) is not a full-fledged frontline fighter: though you can sometimes play that role with it, you’ll feel most comfortable as a versatile support vehicle that can snipe if needed. The Kpz. 07 P(E)’s 120 mm gun encourages this: its basic APCR shell travels at 1,334 m/s and can penetrate 270 mm of armor, plus the base aiming time is 1.7 seconds and the base accuracy is 0.33. The average alpha damage is 410 points, and the base reloading time is 9.5 seconds. As a good proportion of your shots will score hits (see above), this means that your actual DPM will be pretty high, especially if you boost it with equipment. It’s worth noting the armor penetration of the HE shell (110 mm), which is enough to pierce many opponents from the sides. Finally, the base view range of 410 m is good for a heavy, even a top-tier one.
The Kpz. 07 P(E) is very versatile tactics-wise, offering a lot of choices on every map, and also has a universal appeal. The tanks previously available for crafting in the Assembly Shop are excellent machines too, but they require a special approach. The Kpz. 07 P(E) is interesting to play while also being convenient to handle and forgiving of random impulsive decisions taken in the heat of battle.
Prepare to recruit a trusty universal soldier on tracks, Commanders!
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